This can take some time, but with only 3 starting characters, you may want to get a good starting trio. Pick either Small Hills or Large Hills they are a nice balance between minerals, defense, and growing space. The bigger the hills, the more ore and natural defenses are available, but the less open space there is to build and grow. Terrain goes from Flat, Small Hills, Large Hills, and Mountain. You will also want to pay attention to the terrain type. Try between latitude 20 and 30 or so - too far south, near the equator, will be brutally hot very soon (summer), and too far north will have unforgiving winters. A map with a "year-round" growing season is the easiest, but you don't want to be too hot. Now, look in the info tab (lower left on the screen). Bonus points for a river/creek, but hardly necessary. Once the world is created, pick a temperate forest biome to start, hopefully not too far from friendly(ish) tribes - the yellows and purples. Write it down for reference if you might want to duplicate your map later, once you know the game better.) (* The "seed" is just a random word, lower/upper case sensitive. The default dimensions is a good size that won't cause too much lag. You can play with the seed* and map size of the world, but it isn't anything that will make a big difference to you yet. Play Peaceful if you want to get a hang of how the UI works and how to control your colonists. However, there is no shame in picking an easier difficulty. It is recommended to choose Cassandra Classic on Strive to Survive to get a feel for how the game is designed to play out. The difficulty and storyteller can be changed at any time by going into the Options, selecting the Gameplay tab, and click "Modify Storyteller". The storytellers only determine the random events that occur during your game. You can pick one of the 3 AI Storytellers, and a difficulty level. This guide assumes that you're choosing the classic "Crashlanded" scenario it's a good "first game" start, and many veteran players prefer it. There are 4 prebuilt scenarios to choose from. The first thing you'll be able to pick is a story scenario. Detailed analysis, tips and tricks, and "best practices" will be skipped in this guide, excepting only to avoid "game over" level pitfalls.įor a more detailed basic introduction see Basics. I mention this because I'm lazy and always set all my heaters or coolers to the same temp and it works well enough, so you don't have to fiddle with the numbers that much if you are lazy like me and you wont lose too much power.As its name suggests, this is a quick guide for starting quickly - when you want to play now. The reason the staggered temps method is usually more efficient is 2 heaters might be able to keep a room at like 69, causing a 3rd to stay active a fair amount of time constantly bringing it up that 1 extra degree that you don't really need. So if you have 6 heaters in a room all set to 70F and currently only need 2 of them to maintain that temperature, 3-4 of them will usually be on low power. Same works for coolers.ĭoing it that way is slightly more efficient, but it's worth knowing the base game has some intelligence in situations with multiple heaters/coolers in one room and will usually turn unneeded ones to low power. As the internal temp breaks above those points, the lower ones turn to standby mode. IE - I may have 2 heaters set to 70F, then 2 set to 66F, then 2 set to 62F. Originally posted by Monoxide:You can take advantage of this by staggering your heaters desired temp.
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